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High fantasy intrigue prevails amongst the necromancers of Mismerion. The enchanters of the Old Keep are scattered, ruined by the necromancer Aurimag, a twisted magician of the long-time venerable order. Only a shape-shifter, shrunken to the size of a knee-high midget, and an infamous outlaw and his ragtag band of pirate adventurers can save the Order, though none would think it. The adventurers flee from Sloe, the fabled Blue City of the south, as lowly outlaws, wanted for stealing a glamorous princess, and their fate—a perilous plod through the Brauvn forest to come to the gates of Farling’s Wall and the realm of the half-human Wickles.